Wednesday, February 28, 2018

The Breakdown of 'The Turing Test' (Prologue & Chapter 1)

Below will be my summary of the entire game The Turing Test. It's basically just the game in written form! I'm not an expert and there will most likely be some things that I misunderstood or fail to mention. But this is my interpretation based upon playing the game and what I've been able to find in text documents and audio files. I'm going to be as thorough as I can, so hopefully there are those of you out there who like a long read. This will be broken up into several parts. There are major spoilers from here on out. 

Prologue



The year is 2250. We (Ava Turing) are awoken out of a cryogenic sleep on the Fortuna by the robot AI T.O.M. (which stands for Technical Operations Machine). Tom informs us that he has lost contact with the the rest of our team 450 hours ago (which would be about 18 days) and wants us to help find them. This is a direct order by the ISA (International Space Agency) who is able to give Tom orders remotely in order to assist the team. As Ava leaves her pod, we are able to see that there are also pods for our team members, although we can assume that they are not in use. The remaining members of our team are Sarah Brooks,  Mikhail Tokarev, Chris Maclean, Soichi Yui and an unknown. 





Ava's office can be visited and we can read email correspondence between Ava and a man named Dan. We can find that the 'unknown' last person on our crew is our Captain, Daniel Maclean.



There is also a locked office that belongs to the Captain. On your first play through, it's not likely that you'll be able to open this door. We need a code that we are not able to find until later. If this door is opened on the first play through, it will spoil a lot of the later parts of the story. I 'd recommend saving it for later. I will return to the subject of what's behind door later (most likely in my next blog where I will be asking some questions). 

Ava grabs a tool that will help us before she boards on a shuttle that will take us to Europa (the moon where the crew is located). Once Ava lands, we can see that it is cold and desolate. There's nothing on the surface of the moon so we quickly enter the base. 

Chapter 1


As we enter, Tom alerts us that something is wrong. The base is laid out differently than he remembers. Tom explains that he arrived on Europa in 2240 (10 years before Ava's awakening) and helped to build the base. It is hardly recognizable to Tom and he believes that the ground team purposely changed the room's modules. Tom's hypothesis is that these rooms were designed around the Turing Test, which is meant to test the difference between humans and computers. Tom explains that without Ava's help, he will not be able to go through the rooms in the base and asks for her help.  

As we go through the first few levels we discuss the current status of the crew. Tom admits that he cannot pinpoint the crew's exact location, but believes that they are located further in the base. Ava finds it suspicious that the crew wouldn't try to return to the Fortuna from Europa if there was a problem. Tom assures Ava that the crew must have their reasons for the lack of communication. 


At the end of Chapter 1, we can find the command center. There is a lot of knowledge to be had in this room. We can find information about the Fortuna and Europa. We can see that we are orbiting around the planet Jupiter. There is also information about a large mining drill that is on the planet. We discover that the base modules on Europa can be "reconstructed according to the mission's needs at any time." Although we still aren't clear on what changed about our crew's mission to warrant any alteration, we are able to see that changing things at the base is entirely possible. 

We are also able to see shipping manifests and a supply log. It's interesting to note that supplies were first ordered in 2243 and was scheduled to run all the way until 2272. It isn't specified what the supplies are, but it's possible that whatever supplies were being sent could have sustained the entire crew for up to 30 years. However, all further shipments of supplies have been canceled as of 2250, which of course, is the present time. The shipping manifests don't give us enough information to find out much more, but it looks as if a lot of shipments on the manifests have been canceled as well. There is also information that we can find that will show accurate numbers of all medication and food that the crew currently has in their storage. 





There are a few audio logs in this room that can be listened to in order to piece together what might have last happened to our crew. In one of them, the team describes that they have discovered something big. An organism they refer to as "organism 119". The team want to return to Earth with this specimen immediately. However, the ISA has ordered an immediate grounding of all transports. If the crew is not able to return to Earth, it wouldn't make any sense for all of their supplies to be cut off... would it? Something is definitely not right.

Next, we can see a large screen with information displayed about the entire crew. These screens can be examined to give us some background information about what role each member plays on the crew. It will also show us their current state, such as where they are located on Europa and their vital life signs. Currently, the only crew member with up to date information is Ava. We also learn (although it's been hinted at previously) that Ava is an engineer. This may explain why she was the only crew member who was in stasis. After checking all of the crew's equipment and making sure the operation would be safe, Ava would have no further role to play until/if she was needed again. The crew's main focus was to study organisms that could be found on Europa by drilling. Scientists such as Sochi and Sarah would be absolutely key in this operation. As a Doctor, Mikhail would also play an important role if the crew were to contract any sort of sickness. As Captain, Dan would need to oversee the entire operation and most likely had the task of reporting to the ISA. Finally, Chris is also listed as an engineer. It's possible that he would be able to perform any maintenance necessary while on Europa in Ava's absence.





Looking at the screens to gather evidence on where our crew might be is mostly a dead end. Sochi, Mikhail and Sarah have their last known location listed as the crew quarters. If we try to find out any information whatsoever about Captain Dan, the screen shows us nothing but static. Chris is shown as being on the exterior of the base. By looking at his vital signs and body temperature we can deduce that he is deceased. As we leave the control room and enter Chapter 2, Tom will confirm that Chris was killed in an "accident." Dan is missing, but Tom is optimistic that the rest of the crew will be found safely. Ava also asks Tom about the team's supplies. According to Tom, the group have found a way to grow their own food. Hypothetically, he says, it's possible for the entire crew to survive on Europa their entire lives. Perhaps the canceled shipments of supplies were not food and the crew could indeed be self sufficient. But it still leaves the question of what supplies were being cut off from the group, and for what reason? 

Saturday, December 30, 2017

All Games Played in 2017

I had quite a busy year of playing games on Steam, Playstation and Xbox. All things considered, I think I accomplished a reasonable amount. Below are all the games that I played from start to finish in 2017. Items in red are games that I replayed, and had already finished before. I either played it previously on another system, or went back to replay them again.



1.       Adam Wolfe
2.       Paranormal Teens
3.       Highschool Romance
4.       Dracula’s Legacy
5.       Year Walk
6.       Heileen 1
7.       League of Mermaids
8.       Frosty Kiss
9.       Zup 1
10.   Zup 2
11.   Zup 3
12.   Zup 4
13.   Zup 5
14.   Sleeping Dogs 
15.   Resident Evil: Revelations 
16.   Resident Evil: Revelations 2 
17.   Saints Row 3
18.   Dante’s Inferno 
19.   Winter Novel
20.   Murdered: Soul Suspect
21.   Tales of Graces F 
22.   Resident Evil 7
23.   Hell Girls
24.   Castlevania: Lords of Shadow
25.   God of War: Ascension
26.   God of War: Chains of Olympus
27.   God of War: Ghosts of Sparda
28.   Lovekami: Divinity Stage
29.   Hatoful Boyfriend
30.   Until Dawn
31.   South Park: The Stick of Truth
32.   Empty Horizons
33.   Heart and Seoul
34.   Club Life
35.   Kingdoms of Amular
36.   Clockwork: Tales of Glass and Ink 
37.   Saints Row
38.   Tomb Raider 
39.   Ambre
40.   Dear Esther 
41.   Yooka Laylee
42.   #monstercakes
43.   Paranormal State: Poison Springs
44.   The Order: 1886
45.   Vagrant Hearts
46.   Time Mysteries: The Philosopher’s Stone
47.   Grim Legends 3: The Lost City
48.   Horizon: Zero Dawn
49.   Final Fantasy VII
50.   Sisters in Hotel
51.   The Purring Quest
52.   The Park
53.   Alice’s Patchwork
54.   Alice’s Patchwork 2
55.   Dead Rising 4
56.   Strawberry Vinegar
57.   A Walk in the Park
58.   Epistory: Typing Chronicles
59.   Amnesia: The Dark Descent 
60.   Discouraged Workers
61.   Otome Jigsaw Puzzles
62.   Afro Samurai
63.   Batman: Arkham Asylum 
64.   Millenium: A New Hope
65.   Sweet Fantasy
66.   Dead Rising 3 
67.   Resident Evil 5 
68.   Enigmatis 2: The Mists of Ravenwood 
69.   The Turing Test
70.   Aurora Nights
71.   Eventide: Slavic Tales
72.   Gone Home 
73.   Nightmares From the Deep: The Cursed Heart 
74. The Walking Dead: Michonne
75. The Wolf Among Us 

Thursday, November 16, 2017

Review of The Turing Test


I recently finished playing The Turing Test. I have to say that it was a thought provoking experience that also managed to have stimulating and engaging game play. Although I thoroughly inspected each area, visited the secret rooms, listened to the audio logs and paid as close attention as I could to the dialogue throughout the game, I found myself still full of questions. After my review of the game, I'm going to post the game's events as I understood them in another post. Then, in another blog post, I'm going to address all of my burning questions. I really have a lot to say about the game, so splitting it up into three parts may make it easier for users to read. 

What is The Turing Test? 

The Turing Test is a first person puzzle game. It has puzzle solving aspects similar to Portal and The Talos Principle. There are 7 chapters, each with 10 puzzles per level. In each chapter, there is also a bonus challenge puzzle. When a new room is entered, a snippet of dialogue will feed the player the story in small increments. When the end of a chapter is reached, a non-puzzle room (I like to call them "story rooms") can be explored for audio logs and areas to inspect to get more of the game's story. Puzzles will scale up in difficulty as the game progresses, and each new chapter will introduce a new mechanic. The character we control is a woman named Ava Turing. With the aide of an AI named T.O.M, we progress through the game, solving puzzles and learning as much as we can about the situation we find ourselves in. This is the best overview I can give without giving away any spoilers, at the very least!

My Thoughts

Here is where I should probably talk about my experience playing before I go off on a conspiracy theory ramble on all the game's plot devices! I'm going to discuss pros, cons, and what I managed to piece together about the plot, before discussing any other possibilities further. While the overview didn't have any spoilers, I cannot guarantee that the next few sections won't. 



Pros

1. Very stimulating. The puzzles really hit the sweet spot on difficulty. There are certainly a few throughout that make you think for a bit longer than you normally would. But, for the most part, it scales up in difficulty beautifully and never leaves you feeling stuck for too long. For those new to the puzzle genre or are worried about anything too difficult - don't fear. The Turing Test never leaves you stranded in difficult puzzles that seem impossible to solve.


2. Atmosphere and design. The lack of music in this game fits in perfectly. It's in a space setting, and everything feels very white and 'sterile', but it retains a futuristic look. It's all very believable. Nothing is flashy, but it all manages to look polished. Simplicity is sometimes better. They don't do anything too crazy or go overboard with the aesthetic, but simplicity is sometimes the way to go. Here, it all ties in nicely and it just works.  


3. Interaction between characters. I think that the VA work for both Tom and Ava are done well. There aren't that many words spoken when you consider the length of the game. But, all interactions serve a purpose. Most of the conversation is about a computer's way of thinking versus a human's. Ava and Tom have polarizing opinions about most of what goes on as the story progresses. Tom can only think of what is most logical (as he is a computer), whereas Ava factors in emotions and ethics. In their own respects, both have very good arguments at varying parts of the game. There are times when I found myself siding with Ava, and times when I understood what Tom was trying to say as well. Because the two cannot agree but are forced to work together, there is a lot of great back and forth that allows the player to better embrace both characters and their points of view.


4. Great progression saving. The game saves at the beginning and end of every puzzle. Because each individual puzzle doesn't demand a great deal of time, you can play the game how you want without having to worry about losing data. If you're feeling burnt out after one particularly difficult puzzle, you can simply quit before starting a new one and go back to it later. The 'continue' option right from the main menu will very literally continue you right from where you left off. If you're sure that you've made an error in a puzzle and what to restart, you can simply choose to restart the puzzle you're currently working on right from the start. This is a great system that allows the player trial and error without punishment. If you've missed something and want to replay, you can use the 'chapter select' feature. This will not only allow you to play the previous chapters, but you can individually load which puzzle in the chapter you'd like to start from. I was so happy when I saw this after missing one secret room. I knew the general whereabouts of where it was, which was pretty late into the chapter. Luckily for me I could position myself right where the secret room was without having to replay the entire chapter. 


Cons

1. It begins to feel tedious the longer the game is played. At first, ten puzzles per chapter doesn't feel like a lot and you are able to breeze through them pretty quickly. But as the story picks up in the later chapters, I find myself really wanting to rush through the puzzles so that I can focus on the story instead. The puzzles introduce more mechanics and become more time consuming, so rushing through isn't much of a possibility. Although I appreciate the predictable formula that stays true to itself, it makes it difficult to appreciate the puzzles in later chapters. The game shifts drastically to the plot, but the game doesn't do much in the way of game play to help draw focus away from the core puzzle solving mechanics.

2. No subtitles for audio logs. Even with subtitles turned on, there are no subtitles available for the audio logs that you can hear throughout the game. Sometimes it can be hard to hear and the voice clarity isn't very good. The only option is to repeat each audio log until you can get a full understanding of what's being said. This feels inconvenient, especially to those trying to get the most out of the story.  

3. No way to zoom in on any readable text or documents. All of the text for things that Ava can find such as email correspondence, labels/writing and documents is all very small. I also didn't find a way to rotate items that can be picked up in all directions, making reading things on a slant or an angle even more difficult when interacting with certain items. I found myself having to squint trying to read things. Some of the documents that Ava comes across are quite important and help to piece together the overall picture. I found this to be a major oversight that once again felt very inconvenient..

4. An underwhelming ending. The game has a few different possibilities for endings, but they are so similar that it almost doesn't matter. I didn't feel very satisfied with the conclusion at all. They really amp the story up in the later half of the game, but it comes crashing down with an ending that feels rushed or incomplete. I got the impression that I would get much more closure than what the game presented. The final choice in the game doesn't exactly feel like much of a choice, since you are never shown the ramifications of your actions regardless of what you do. It almost makes giving a choice pointless. I believe that giving the player a choice is more symbolic than anything else. One of the game's themes is free will. By giving the player the free will to do what they want at the last moments of the game, it reinforces the thought of free will and the consequences of our actions. Up to the point before the ending, we haven't been given much choice and are more or less just following orders. It also forces us to think about whether we agree with Tom or whether we identify more with Ava. Despite this, the choice still felt shallow and unsatisfactory.